The Stomp Dev Team was interviewed recently by the Commune! Greg Livingston (The Golem) sits down with artist Leah Jennings, programmer Nathan McClain and producer Joel Garcia to discuss the creation of Stomp and the team’s design philosophy.
Be sure to check out the Commune for more gaming podcasts! They like to play games and sure love to talk game design!
The Stomp team will be present at Video Gamers United Convention in Washington DC! Our team of developers have been hard at work and this time we are prepared to showcase a refined product! Stay tuned for screenshots and video footage! To learn more about VGU, visit www.vgu-con.com
Gamescape here we come!
Artscape 2015 is just around the corner so we are pedaling hard to make it to the deadline. We are really excited to show our game at our first public venue; it will be a great opportunity to get feedback as well as represent University of Baltimore. Look for us in theH. Mebane Turner Learning Commons, 1415 Maryland Ave.
Readers will also notice our sparkling new branding has just been completed by our artist Jill, and we can’t wait to get it into the game and all sorts of swag.
We also are welcoming Antonio onto the team, an awesomely talented programmer who will be working on implementing enemy AI.
Our level designer and fearless leader Joel has been working on reworking our levels so they are more dynamic and interesting to navigate.
There is still so much more to do before Gamescape, and our artists and programmers are working tirelessly. Hope to see you in Baltimore!
Welcome to the Stomp production blog. Stomp is a game for XBox Kinect where players control a Kaiju in a scrolling arcade format. To learn more, check out the video below:
Catch us at GameScape 2015, a proud part of ArtScape. ArtsScape is one of the largest art festivals in the country, and located in our own Baltimore, Maryland.
Also, look out for us at the Video Games United! We will be presenting with other Indie devs from around the country! To learn more about VGU, check out their website.
Stay tuned for updates on game development and news!